Vc  1.4.1
SIMD Vector Classes for C++
Allocator
1 /* This file is part of the Vc library. {{{
2 Copyright © 2014 Matthias Kretz <kretz@kde.org>
3 
4 Redistribution and use in source and binary forms, with or without
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26 }}}*/
27 
28 #ifndef VC_ALLOCATOR_H_
29 #define VC_ALLOCATOR_H_
30 
31 #include <new>
32 #include <cstddef>
33 #include <cstdlib>
34 #include <utility>
35 
36 #include "global.h"
37 #include "common/macros.h"
38 
39 /**
40  * \ingroup Utilities
41  *
42  * Convenience macro to set the default allocator for a given \p Type to
43  * Vc::Allocator.
44  *
45  * \param Type Your type that you want to use with STL containers.
46  *
47  * \note You have to use this macro in the global namespace.
48  */
49 #ifdef Vc_MSVC
50 #define Vc_DECLARE_ALLOCATOR(Type) \
51 namespace std \
52 { \
53 template <> class allocator<Type> : public ::Vc::Allocator<Type> \
54 { \
55 public: \
56  template <typename U> struct rebind { \
57  typedef ::std::allocator<U> other; \
58  }; \
59  /* MSVC brokenness: the following function is optional - just doesn't compile \
60  * without it */ \
61  const allocator &select_on_container_copy_construction() const { return *this; } \
62 }; \
63 }
64 #else
65 #define Vc_DECLARE_ALLOCATOR(Type) \
66 namespace std \
67 { \
68 template <> class allocator<Type> : public ::Vc::Allocator<Type> \
69 { \
70 public: \
71  template <typename U> struct rebind { \
72  typedef ::std::allocator<U> other; \
73  }; \
74 }; \
75 }
76 #endif
77 
78 namespace Vc_VERSIONED_NAMESPACE
79 {
80  using std::size_t;
81  using std::ptrdiff_t;
82 
83  /**
84  * \headerfile Allocator <Vc/Allocator>
85  * An allocator that uses global new and supports over-aligned types, as per [C++11 20.6.9].
86  *
87  * Meant as a simple replacement for the allocator defined in the C++ Standard.
88  * Allocation is done using the global new/delete operators. But if the alignment property of \p
89  * T is larger than the size of a pointer, the allocate function allocates slightly more memory
90  * to adjust the pointer for correct alignment.
91  *
92  * If the \p T does not require over-alignment no additional memory will be allocated.
93  *
94  * \tparam T The type of objects to allocate.
95  *
96  * Example:
97  * \code
98  * struct Data {
99  * Vc::float_v x, y, z;
100  * };
101  *
102  * void fun()
103  * {
104  * std::vector<Data> dat0; // this will use std::allocator<Data>, which probably ignores the
105  * // alignment requirements for Data. Thus any access to dat0 may
106  * // crash your program.
107  *
108  * std::vector<Data, Vc::Allocator<Data> > dat1; // now std::vector will get correctly aligned
109  * // memory. Accesses to dat1 are safe.
110  * ...
111  * \endcode
112  *
113  * %Vc ships a macro to conveniently tell STL to use Vc::Allocator per default for a given type:
114  * \code
115  * struct Data {
116  * Vc::float_v x, y, z;
117  * };
118  * Vc_DECLARE_ALLOCATOR(Data)
119  *
120  * void fun()
121  * {
122  * std::vector<Data> dat0; // good now
123  * ...
124  * \endcode
125  *
126  * \ingroup Utilities
127  */
128  template<typename T> class Allocator
129  {
130  private:
131  enum Constants {
132 #ifdef Vc_HAVE_STD_MAX_ALIGN_T
133  NaturalAlignment = alignof(std::max_align_t),
134 #elif defined(Vc_HAVE_MAX_ALIGN_T)
135  NaturalAlignment = alignof(::max_align_t),
136 #else
137  NaturalAlignment = sizeof(void *) > alignof(long double) ? sizeof(void *) :
138  (alignof(long double) > alignof(long long) ? alignof(long double) : alignof(long long)),
139 #endif
140 #if defined Vc_IMPL_AVX
141  SimdAlignment = 32,
142 #elif defined Vc_IMPL_SSE
143  SimdAlignment = 16,
144 #else
145  SimdAlignment = 1,
146 #endif
147  Alignment = alignof(T) > SimdAlignment ? alignof(T) : SimdAlignment,
148  /* The number of extra bytes allocated must be large enough to put a pointer right
149  * before the adjusted address. This pointer stores the original address, which is
150  * required to call ::operator delete in deallocate.
151  *
152  * The address we get from ::operator new is a multiple of NaturalAlignment:
153  * p = N * NaturalAlignment
154  *
155  * Since all alignments are powers of two, Alignment is a multiple of NaturalAlignment:
156  * Alignment = k * NaturalAlignment
157  *
158  * two cases:
159  * 1. If p is already aligned to Alignment then allocate will return p + Alignment. In
160  * this case there are Alignment Bytes available to store a pointer.
161  * 2. If p is not aligned then p + (k - (N modulo k)) * NaturalAlignment will be
162  * returned. Since NaturalAlignment >= sizeof(void*) the pointer fits.
163  */
164  ExtraBytes = Alignment > NaturalAlignment ? Alignment : 0,
165  AlignmentMask = Alignment - 1
166  };
167  public:
168  typedef size_t size_type;
169  typedef ptrdiff_t difference_type;
170  typedef T* pointer;
171  typedef const T* const_pointer;
172  typedef T& reference;
173  typedef const T& const_reference;
174  typedef T value_type;
175 
176  template<typename U> struct rebind { typedef Allocator<U> other; };
177 
178  Allocator() throw() { }
179  Allocator(const Allocator&) throw() { }
180  template<typename U> Allocator(const Allocator<U>&) throw() { }
181 
182  pointer address(reference x) const { return &x; }
183  const_pointer address(const_reference x) const { return &x; }
184 
185  pointer allocate(size_type n, const void* = 0)
186  {
187  if (n > this->max_size()) {
188  throw std::bad_alloc();
189  }
190 
191  char *p = static_cast<char *>(::operator new(n * sizeof(T) + ExtraBytes));
192  if (ExtraBytes > 0) {
193  char *const pp = p;
194  p += ExtraBytes;
195  const char *null = 0;
196  p -= ((p - null) & AlignmentMask); // equivalent to p &= ~AlignmentMask;
197  reinterpret_cast<char **>(p)[-1] = pp;
198  }
199  return reinterpret_cast<pointer>(p);
200  }
201 
202  void deallocate(pointer p, size_type)
203  {
204  if (ExtraBytes > 0) {
205  p = reinterpret_cast<pointer *>(p)[-1];
206  }
207  ::operator delete(p);
208  }
209 
210  size_type max_size() const throw() { return size_t(-1) / sizeof(T); }
211 
212 #ifdef Vc_MSVC
213  // MSVC brokenness: the following function is optional - just doesn't compile without it
214  const Allocator &select_on_container_copy_construction() const { return *this; }
215 
216  // MSVC also requires a function that neither C++98 nor C++11 mention
217  // but it doesn't support variadic templates... otherwise the Vc_CXX11 clause would be nice
218  void construct(pointer p) { ::new(p) T(); }
219 
220  // we still need the C++98 version:
221  void construct(pointer p, const T& val) { ::new(p) T(val); }
222  void destroy(pointer p) { p->~T(); }
223 #else
224  template<typename U, typename... Args> void construct(U* p, Args&&... args)
225  {
226  ::new(p) U(std::forward<Args>(args)...);
227  }
228  template<typename U> void destroy(U* p) { p->~U(); }
229 #endif
230  };
231 
232  template<typename T> inline bool operator==(const Allocator<T>&, const Allocator<T>&) { return true; }
233  template<typename T> inline bool operator!=(const Allocator<T>&, const Allocator<T>&) { return false; }
234 
235 }
236 
237 #include "vector.h"
238 namespace std
239 {
240  template<typename T> class allocator<Vc::Vector<T> > : public ::Vc::Allocator<Vc::Vector<T> >
241  {
242  public:
243  template<typename U> struct rebind { typedef ::std::allocator<U> other; };
244 #ifdef Vc_MSVC
245  // MSVC brokenness: the following function is optional - just doesn't compile without it
246  const allocator &select_on_container_copy_construction() const { return *this; }
247 #endif
248  };
249  template <typename T>
250  class allocator<Vc::Mask<T>> : public ::Vc::Allocator<Vc::Mask<T>>
251  {
252  public:
253  template<typename U> struct rebind { typedef ::std::allocator<U> other; };
254 #ifdef Vc_MSVC
255  // MSVC brokenness: the following function is optional - just doesn't compile without it
256  const allocator &select_on_container_copy_construction() const { return *this; }
257 #endif
258  };
259  template <typename T, std::size_t N, typename V, std::size_t M>
260  class allocator<Vc::SimdArray<T, N, V, M>> : public ::Vc::Allocator<Vc::SimdArray<T, N, V, M>>
261  {
262  public:
263  template<typename U> struct rebind { typedef ::std::allocator<U> other; };
264 #ifdef Vc_MSVC
265  // MSVC brokenness: the following function is optional - just doesn't compile without it
266  const allocator &select_on_container_copy_construction() const { return *this; }
267 #endif
268  };
269  template <typename T, std::size_t N, typename V, std::size_t M>
270  class allocator<Vc::SimdMaskArray<T, N, V, M>> : public ::Vc::Allocator<Vc::SimdMaskArray<T, N, V, M>>
271  {
272  public:
273  template<typename U> struct rebind { typedef ::std::allocator<U> other; };
274 #ifdef Vc_MSVC
275  // MSVC brokenness: the following function is optional - just doesn't compile without it
276  const allocator &select_on_container_copy_construction() const { return *this; }
277 #endif
278  };
279 }
280 
281 #endif // VC_ALLOCATOR_H_
282 
283 // vim: ft=cpp et sw=4 sts=4